In EVE, I am an industrialist and miner (most expensive asset: Orca). You don't need to spend hundreds of dollars to play, or you can wait for a free flight weekendĪ subjective answer from the beginning of 2023, before SC 3.18 and after EVE: Uprising. It won't hurt to try it, if you like FPS, flight sims and things like that and are willing to put up with alpha bugs and server wipes, then try it out. Having full control of your ship is something I always wanted to do in a game like EvE where anything goes, I'm not 100% sure SC will be a "everything goes" type game, and where loosening a ship actually can be very costly and ships can be stolen and you have to rebuy everything, or that one person can infiltrate a corp/alliance and steal everything they have(we don't know exactly how any of this will work in SC as of now) I played ever for about 7 years or so, I loved it, but I also love flight sims, I wanted EvE to play like SC when I first started where you control the ship and your not an f1 monkey, where skill can actually make a big difference (and yes I know in EvE small gang, solo PvP does require some know how and skill) Not the same type of game, but something like Mechwarrior 5 is available on Game Pass and isn't ABOUT exploration, but has some elements of that stuff in there, mixed in with a lot of other stuff too.Well you can't really compare the two to be honest, But it's far more about discovery than it is about space travel, unlike Elite. No Man's Sky has more of that discovery vibe - it's procedural in all the best and worst ways. Just discovering stuff - and indeed, the rules of the universe itself. Outer Wilds is absolutely a gem in this regard. I think if you get real deep into it, there are discoveries to be uncovered here, but those storylines are a bit older and I'm not sure how they even play nowadays. Everything feels like a checklist - and there are many checklists you may choose to fill. Sure you can land on planets, but that's not particularly fleshed out. It just scratches the space trucking and vertical progression itch with some cool visuals. I have enjoyed Elite Dangerous in my time, but never as a deep exploration game. If all you wanna do is just look at planets and star systems at a real-life scale that will make you feel tiny as shit though, look at SpaceEngine. I find it fulfilling but maybe most people don't. If you explore uncharted systems, you literally just scan planets and basic lifeforms all the time. The geography on planet surfaces can feel really dramatic though since it's at real-life scale. If you stay in civilized space and do combat or trading I hear it's a lot more developed than other games. You can explore planets, fight people, make money, and build stuff to upgrade your ship and gear.Įlite is fundamentally the same but there's way more empty space between the "stuff to do," and most of the planets are actually barren for the sake of realism. No Man's Sky is procedurally generated with an effectively infinite number of planets but there's a ton to do. It's basically one of the best puzzle/exploration indie games ever made. Outer Wilds is a relatively short (like a dozen hours) handcrafted game where you solve puzzles in one mini-sized solar system. I'd only suggest it if you want a more sim-like experience that focuses on 1:1 scale realism, with very slow-paced gameplay. ED is a much "dryer" experience, especially if you do exploration. Other people are right that Outer Wilds and No Man's Sky are definitely more appealing in the mainstream sense. Coming up on almost 200 hours of Elite Dangerous exploration, around 100 of that doing deep space exploration in the latest Odyssey expansion.
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